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Phone streaming troubleshooting

What to expect from data use, quality and reconnects when you stream from the ScoreCastr iPhone app, and what to do about heat and weak signal.

Updated 3 min readFree

Most phone streaming problems come down to three things: the connection, the battery and heat. The app handles some of this for you, by stepping the quality down and reconnecting on its own. The rest is setup. This guide covers what the app does, what you can do, and how to tell us what went wrong.

Short versionPlan for about 5.4 GB of data for a two-hour game. Use the strongest connection you can, keep the streaming phone plugged in and in the shade, and let the app step the quality down and reconnect on its own.

How much data a game uses

The app streams 1080p at 30 frames a second, at about 6 Mbps. A two-hour game uses about 5.4 GB of data on the streaming phone.

  • Check your data plan before you stream on cellular. Some plans slow you down after a set amount.
  • If there's good Wi-Fi at the venue, use it. Ask the school for access before game day.
  • The scoring phone uses far less: it only sends score changes.

When the quality steps down

If the upload can't keep up with 6 Mbps, the app lowers the quality on its own instead of stalling. Viewers see a softer picture for a while. When the connection improves, the quality comes back.

A soft picture that won't recover means the connection is too weak for a full-quality stream. See the next section.

Weak signal at the field

Fields and gyms often have poor signal, and it gets worse when the stands fill up and everyone is on their phone.

  • Test from the spot you'll film, at a similar time of day, before game day.
  • Move the phone. A few yards, or higher up in the bleachers, can make a big difference.
  • Try Wi-Fi instead of cellular, or the other way round.
  • Keep the scoring phone's connection in mind too. If it can't reach ScoreCastr, the scorebug won't update even though the video is fine.

For more ways to get a steady connection, see the studio guide on streaming with bad internet.

When the connection drops

If the connection drops, the app reconnects on its own. You don't need to stop and start the stream. While it's reconnecting, viewers may see the stream pause or buffer.

When the scoring phone loses its connection, the score on the stream stays where it was until the connection is back. If the web dashboard is your backup, its status dot shows whether its changes are getting through. See The status dot.

Heat and battery

Streaming is hard work for a phone. Phones can get hot streaming on cellular while charging, and a hot phone can slow down or stop.

  • Keep the streaming phone in the shade. Direct sun on a phone is the quickest way to overheat it.
  • Use a good power source: a wall outlet or a solid battery pack. A weak charger may not keep up.
  • Take the phone out of a thick case if it's running hot.
  • Charge both phones fully before the game.

The app keeps the streaming phone's screen awake, which also uses battery. That's another reason to keep it plugged in.

Other things to check

Send feedback through TestFlight

The app is in beta, and reports from real games shape what comes next. After a game, tell us what worked and what didn't: heat, battery, dropped signal, data use or confusing buttons.

You can send feedback, with a screenshot, from inside TestFlight. Say what happened, roughly when in the game, and whether you were on Wi-Fi or cellular.

Checklist

  • About 5.4 GB of data free for a two-hour game, or Wi-Fi at the venue
  • Signal tested from the filming spot before game day
  • Both phones fully charged, streaming phone plugged in
  • Streaming phone in the shade
  • Feedback sent through TestFlight after the game