A broadcast often has several people involved: a scorekeeper, someone on graphics, the person running OBS, and parents following from home. It helps to know who can see your match and who can change it. In ScoreCastr it's simple: links let people watch, and your account lets people control. This guide explains each and how to share the work safely.
Matches belong to your account
When you create a match, it belongs to the ScoreCastr account you're signed in to. So do the teams you save under My Teams. Your match list (My Matches in the account menu) shows your account's matches.
There's no way in the app to hand a match over to a different account. If another person will run future games on their own account, they create those matches themselves.
If a match ever shows up on your list that you didn't create, contact support. See Contact support.
Who can view a match
These links show the match to anyone who has them, with no sign-in:
| Link | Who it's for | What they can do |
|---|---|---|
| Overlay links (Copy Channel 1 URL, Copy Channel 2 URL) | OBS and your production crew | Watch the graphics |
| The public match page (Share Match) | Fans | Follow the score and stats |
| The embedded scorebug (Embed This Match on the public page) | Your website's visitors | Watch the scorebug |
None of these can change anything. Opening an overlay link in a browser, or putting it in OBS, only displays the match.
Treat overlay links as crew-only anyway. They show whatever graphics you put on air, including ones you haven't announced yet. The public page is the one to post for fans. See Share the public match page.
Who can change a match
Only someone signed in to the account that owns the match can change its score, clock, stats or graphics. That covers everything on the Control Dashboard, plus deleting the match and uploading its logos.
Someone signed in to a different ScoreCastr account can't change your match, even if they have its links. The server refuses the change.
ScoreCastr doesn't have team members, shared editors or permission levels. Every device signed in to your account has full control of every match on it.
Share the work with a crew
To have more than one person running a game, sign in to the same account on each device:
- Each person opens scorecastr.co in a browser on their laptop, tablet or phone and signs in with the account that owns the match.
- Each person opens the match with Control Dashboard.
- Split the jobs: for example, one person stays on the Scoring tab and another runs Overlay Visibility (Starter plan).
You can be signed in on several devices at once. Changes from any of them reach the overlay. See Run the dashboard from a phone or tablet.
The person running OBS doesn't need to sign in at all. The overlay link works on its own.
With the ScoreCastr iPhone app (public beta on TestFlight), the scoring phone signs in, but the streaming phone pairs by scanning a code and needs no account. See Join the iPhone app beta.
Data feeds that can change a match
On the Pro plan, the Data Hub can bring in scores from another system, such as a scoreboard reader. When you turn on ScoreCastr Server, the Webhook URL it gives you lets that service send updates into the match without signing in, so share it only with the service that needs it.
If the URL gets out, click the ScoreCastr button on the match's Scoring tab to open the ScoreCastr Data Hub, then click Regenerate Token on the Scoreboard OCR tab. The old URL stops working, and you give the new one to your service. See Send live data by webhook.
When someone shouldn't have access anymore
If a volunteer or a former coach knew your password:
- Click your username, then Manage my account, then the Security tab.
- Change your password. The old one stops working.
- Give the new password only to the people running games now.
Sign out of shared computers after each game, such as a press box laptop: click your username, then Logout. Anyone who opens a browser that's still signed in can change your matches. See Your account, profile and password.
Checklist
- Matches created on the account your program uses
- Public match page posted for fans; overlay links kept to the crew
- Each scorekeeper signed in to the owning account on their own device
- Webhook URL shared only with the service that uses it
- Password changed when someone leaves the crew
- Shared computers signed out after the game